STOP KILLING MYTHS

Publishing Rights Under Attack

Roblox's new publishing rules put myth creators at risk and make it harder for people to work together. Age checks are breaking apart groups that used to investigate, create, and collaborate together. We are pushing back.

PUBLISHING REQUIREMENTS NOW IN EFFECT
To publish or update experiences on Roblox, you must either:
Buy Robux (~$1 min)
OR
ID Verify
The requirements are live. Without eligibility, you cannot publish OR update existing public experiences. The myth community faces systematic dismantling through these policy changes.

Check Your Publishing Eligibility

Starting December 17, 2025 - verify you meet the new requirements to publish or update experiences

Check Your Eligibility Status

This will redirect you to Roblox's official eligibility page

Eligibility Requirements

Starting December 17, 2025, you need ONE of the following:

  • ID Verification completed (via government ID)
  • Robux purchase made since January 1, 2025 (any amount, gift cards work) - rolling 12-month window
  • Had edit access to an experience with 100+ playtime hours (Nov 9 - Dec 10, 2025)
  • Completed DevEx in the last 12 months (ending Dec 10, 2025)
Important: Robux purchases count if made within the last 12 months (since January 1, 2025). Purchases from 2024 or earlier do NOT qualify. This is a rolling window - buy Robux now to maintain eligibility.

Urgent Actions

  • If you're planning to create myth accounts, CREATE THEM NOW and load Robux on each one
  • Minimum purchase is approximately $1 - gift cards qualify
  • This affects your ability to publish OR UPDATE existing public experiences

Cross-Generational Collaboration Under Threat

Age Verification Policy Timeline

Roblox has progressively introduced restrictions that disrupt communication and publishing within myth hunting communities across age groups.

December 2024
Expanded messaging and communication limits introduced for under-13 accounts and unverified minors as part of updated safety controls
December 2025
Mandatory age checks for chat access begin rolling out in select regions
December 17, 2025
New publishing requirements take effect for public experiences
January 2026
Global enforcement of age verification for chat, grouping users by age and limiting cross-age communication
"The myth hunting community thrives on mentorship, investigation, and collaboration between experienced creators and younger members. Age verification barriers and publishing requirements disrupt these connections and weaken the systems that allowed community-driven projects to function."

Key Impacts:

  • Under-13 and unverified users face restricted or blocked direct messaging
  • Chat access increasingly requires age verification
  • Communication is segmented by age groups, limiting coordination
  • Publishing restrictions compound existing collaboration barriers

Chat Age Banding - The New Communication Wall

Roblox is implementing age-based communication restrictions that will prevent users from different age groups from chatting with each other. This isn't just about safety - it's a fundamental restructuring of how the platform works.

Age Bands - Who Can Talk to Whom

Users will ONLY be able to communicate with others in their same age band:

  • Under 9: Can only chat with other under-9 users
  • 9-12: Can only chat with other 9-12 year olds
  • 13-15: Can only chat with other 13-15 year olds
  • 16-17: Can only chat with other 16-17 year olds
  • 18-20: Can only chat with other 18-20 year olds
  • 21+: Can only chat with other 21+ users

Verification Required: To determine your age band, Roblox requires ID verification through a third-party service called Persona. Without verification, your chat capabilities may be severely restricted or disabled entirely.

The ID Verification Problem

After January 1st, many creators will be forced to choose ID verification as their only path to publishing rights. This presents serious practical and cultural problems for the myth community.

Why ID Verification Isn't a Universal Solution

The myth community thrives on alternate accounts. Myth hunting isn't just about one account. It's about creating entire narratives, multiple characters, and collaborative storylines. Many creators manage 5, 10, or even 20+ accounts as part of their projects, each with their own game. ID verification for each account isn't just impractical. It's impossible under Roblox's current system.

  • Expired or invalid IDs: Not everyone has a current government-issued ID. Licenses expire, people move, documents get lost. Renewing ID documents can take weeks or months depending on your location.
  • Minors and young creators: Many myth community members are under 18 and don't have driver's licenses or government IDs yet. Some regions don't issue IDs to minors at all.
  • Privacy and safety concerns: Uploading government identification to a gaming platform raises legitimate privacy concerns. Not everyone is comfortable sharing sensitive documents, especially for alt accounts or creative personas.
  • International barriers: ID verification systems often favor certain countries and document types. Creators from regions with different ID standards face technical barriers or outright rejection.
  • Multiple account limitations: Even if you verify one account, you can't verify 10 or 20 accounts with the same ID. The myth community's creative model fundamentally relies on multiple accounts.
  • Technical and access issues: Not everyone has access to scanning equipment, clear photo capabilities, or stable internet to complete verification. Some users face repeated verification failures due to technical glitches.
  • Fear of doxxing and harassment: Given the community's history with bad actors and targeted harassment, some creators rightfully fear connecting their real identity to their creative work.
"Roblox was built on 'Powering Imagination'. A promise that anyone could create, experiment, and build worlds. Now they're too busy pleasing shareholders to remember what made the platform special. ID gates and payment requirements don't protect users. They protect profit margins while eroding the creative freedom that built this community."

The reality is clear: For many myth creators, purchasing Robux before January 1st is the only viable path to maintaining publishing rights. After that deadline, ID verification becomes mandatory. And for a community built on alternate accounts and collaborative storytelling, that's not a solution. It's a death sentence for the art form as we know it.

How You Can Help

Every action matters. Here's what you can do right now to protect the myth community:

  • Check your eligibility immediately - it's important that every account can publish games
  • Purchase Robux before January 1st - minimum $1 qualifies you (or you'll have to ID verify)
  • Create all planned myth accounts NOW - load Robux on each one
  • Verify your age - use your ID to regain access to studio + other features
  • Spread awareness - developers and creators need to know about the Dec 17 deadline, and January 1st deadline
Remember: This affects your ability to publish OR UPDATE existing public experiences. Cross-generational collaboration (team create, chatting) is still being restricted by the age ranges update.

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Campaign Archive

A look back at previous threats to the myth community and our responses. History shows a pattern of Roblox policies systematically restricting creative communities.

ACTIVE
December 2025 - Ongoing

Publishing Requirements Crisis

New publishing requirements threaten to lock creators out of updating their own games. ID verification or Robux purchases become mandatory for publishing rights. This affects the ability to publish OR update existing public experiences.

Impact: All creators without ID verification or recent Robux purchases lose publishing rights
Dec 17, 2025: Requirements go live Jan 1, 2026: Robux purchase deadline
RESOLVED
September 2025

Unrated Games Crisis

Roblox announced that all unrated games would be made private on September 30, 2025. Thousands of classic myth games faced deletion unless owners completed the Experience Questionnaire. SKM mobilized the community to rate games and raise awareness.

Impact: Games without content ratings would become unplayable
Outcome: Many myths took the questionnairem, and rated their own games. Roblox extended preservation for "classic" games which have over 1,000 vists, and have slowly been making these games public.

About Stop Killing Myths

SKM is a community-led movement fighting against Roblox's systematic restrictions on community-driven creative collaboration.

Why we're critical of Roblox

Roblox Corporation has the resources and reach to preserve its community's deeprooted culture. Yet its focus seems driven by investors and profit. The myth community faces systematic dismantling through policy changes. First privating games with less than 1,000 visits, now chat restrictions, then publishing requirements. This coordinated erosion of collaboration tools threatens the medians that allow creativity, which have defined our community for years.

Join Our Community

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Credits & Acknowledgments

Core Team

Founder
Pioneer